I'm Alla Eddine Rakik, a game programmer and technical artist based in Cologne. I graduated in
Game Programming from Cologne Game Lab (TH Köln) in 2025.
Most of my work sits where rendering meets gameplay: custom shaders and VFX, editor tools that
save artists time, and the profiling that keeps it all at frame rate. At BlueGoo Games I led
technical art on Space Chef, since released on Steam, and tracked down frame drops caused by wasted texture memory. In my thesis I
built two real-time fiber renderers and measured exactly where each one wins.
Today I build and run live games on Roblox, where my two titles have passed 37 million visits.
I work in English (C2), French (C1) and Arabic (native).
37M+
Roblox visits
2
Live games
5+
Years building games