Smart NavMesh-Based Snow Coverage • Automatic Occlusion • Unity Editor Tool
Creating realistic snow coverage in game environments is tedious. Manual placement is time-consuming, inconsistent, and doesn't handle occlusion properly.
NavMesh-based approach: Leverage Unity's NavMesh system to automatically detect walkable surfaces and generate snow layers with perfect occlusion.
Provides full control over snow appearance: smooth normals, edge beveling, extrusion height, and mesh density. Fine-tune without manual editing.
One-click snow coverage for entire scenes. Dramatically speeds up environment art workflow with consistent, realistic results every time.